A new software program makes it possible to play chess with a virtual Marcel Duchamp. It is basically a chess program with one intriguing feature: the game features an opponent based on Duchamp’s recorded chess matches.
“I’ve come to the personal conclusion that while not all artists are chess players,
all chess players are artists.” Marcel Duchamp
Earlier this year, Colin Marshall told you how “Chess has obsessed many of humanity’s finest minds over centuries and centuries and Marcel Duchamp seems to have shown little resistance to its intellectual and aesthetic pull.”
His passion for the game led Duchamp to design a now iconic Art Deco chess set, to print an array of chess tournament posters, and to become an adept chess player himself, eventually earning the title of “grand master” as a result.
Bigger data gets the bigger picture . . . in this case, the big picture in the form of an amazing visualization of global cultural evolution. In Europe. Things move slowly at the beginning, when the only stars and centers of cultural gravity are Athens and Rome. Watch Europe flicker through the “dark” ages until the Renaissance lights up the map. Of course, things really get going in the nineteen hundreds with the industrial revolution.
Welcome to the latest virtual reincarnation of digitalsouls.com — as a WordPress site.
Reincarnations of digitalsouls.com include its first online appearance as a collection of simple html pages (1997-2000). In 2001, the site saw a new reincarnation as a PHP reactor (2001-3). This virtual reincarnation was followed by a very successful life as a PHP Nuke. During its life as a PHP nuke, digitalsouls.com evolved and grew through multiple versions of that publishing platform (2004-2013). Today, after a rather brief incarnation as a Joomla site (2013-14), digitalsouls.com emerges once more in its latest virtual reincarnation, this time as a WordPress site.
This installment of MIT Press series Software Studies has an unusual title, at least for the non-coding population. It is a single line of BASIC that, if the code is executed, prints an infinite string consisting of two characters, selected at random. The last instruction at the end of the program line (GOTO 10) instructs the computer to go back to the beginning of line 10 of the program, execute its instructions, and generate and print out another character based on the algorithm.