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Adamo Macri: the Clandestine series.
Media Art writes "

The Clandestine project is a four-piece photographic series created in 2008. (Clandestine 0, Clandestine 1, Clandestine 2, Clandestine 8). It features France native François Sagat, a model and adult entertainer best known for his exotic and exceptional muscular physique.


Clandestine 0 (detail)

Adamo Macri: I wanted to create a body of work that placed importance on negative space. Not necessarily a role reversal, but a balance in which the background becomes a predominant aspect of the image, a presentation of the subject in relation to space: object and emptiness of equal value, or background or emptiness as subject matter.

In the Clandestine project, a silhouette cuts into an abyss of black space like a vector, a human figure that is also a graphic symbol; form in relation to the aspect of three-dimensional relief and to a flat-out delineation.

Having just completed two other projects, One Onion Canon and Slide, which were somewhat my take on "film noir" consisting mainly of negative imagery, I didn't feel that I was ready to change mode without exploring other possibilities of utilizing it as a language as well as an obvious esthetic."


Posted by HRay on Monday, February 22 @ 08:54:17 EST (515 reads)
(Read More... | 8041 bytes more | Score: 4.5)

GRAVICELLS by Seiko Mikami + Sota Ichikawa
Media Art ycam writes "


This interactive artwork. originally produced and unveiled at YCAM, returns to Yamaguchi from a journey around the world

Seiko Mikami continues to produce works of art that challenge her contemporaries, while critically observing technologies and the ideas behind them with a focus on "information society and the human body" since the 1980s. In connection with the large-scale solo exhibition that opens in March 2010. Also Seiko Mikami and Sota Ichikawa's "gravicells - gravity and resistance" will be shown once again in a revised version.

This work was produced and subsequently unveiled at YCAM in May 2004, from where it embarked on a journey around the world. Celebrated exhibitions at twelve different locations in eight countries, including Tokyo, Berlin and Torino, solidified the piece's reputation as one representative work of media art. This work provides a space with hypothetical dynamics having the opposing forces of gravity and resistance, through special devices and sensors. "


Posted by HRay on Friday, January 29 @ 03:18:59 EST (198 reads)
(Read More... | 3660 bytes more | Score: 4.25)

Transmediale.10 FUTURITY NOW!
Media Art writes "


2010. It is a year which has been synonymous with past images of the future. Writers and commentators throughout the 20th century strove to depict 2010 as a shining example of a future framed by technological progress and social harmony.

Futurity is a concept that examines what the 'future' as a conditional and creative enterprise can be. At its heart lays the intricate need to counter political and economic turmoil with visionary futures. With FUTURITY NOW!


Read More
[The User] Coincidence Engine One: Universal People's Republic Time


transmediale.10 explores what roles internet evolution, global network practice, open source methodologies, sustainable design and mobile technology play in forming new cultural, ideological and political templates. transmediale.10 invites artists, scientists, media activists, thinkers and visionaries to ask not what the future has in store for us, but what do we have in store for the future? "


Posted by HRay on Friday, January 08 @ 22:01:23 EST (446 reads)
(Read More... | 6898 bytes more | Score: 4.33)

Elizabeth Presa’s Atlantis: The Archeology and Aesthetics of an Atopian Life
Media Art
A review by Holger 'H-Ray' Heine

In its most enigmatic form, a work of art facilitates a personal encounter in a space that lies between what is familiar and what is irreparably alien. It is by a process of discovery and investigation, by experimental play and unproven hypothesis, that this uncharted space between what is known and what is obscure is navigated. And it is in the movement between those two poles, that a work of art both reveals and conceals itself.

Elizabeth Presa: Atlantis

Elizabeth Presa’s installation, Atlantis, invites the viewer to embark on such a journey, to explore the fragile remnants of an uncharted atopia. Her work presents the viewer with the arte facts of an imaginary archeology that silently evoke the fragmented memories transmitted for millennia in ancient myths and philosophical lore.


Posted by HRay on Saturday, October 31 @ 02:27:40 EST (519 reads)
(Read More... | 3544 bytes more | Score: 4.27)

Guy Laliberté’s Poetic Social Mission in Space
Culture

During his current 12-day stay aboard the International Space Station (ISS), Guy Laliberté’s unique social/humanitarian mission will have one clear purpose: to raise humanity’s awareness of water-related issues.

The first Poetic Social Mission in Space is a symbolic moment for Laliberté. After 25 years, Cirque du Soleil will be introduced to Russia, the country where Laliberté is training for his voyage and from where the Soyuz TMA-16 rocket will launch him and the Expedition 21 crew into space. The timing could not be more appropriate!

The purpose is also clear... Laliberté’s mission in space is dedicated to making an impact on how water, our most precious resource, is protected and shared. And he will be applying tools he has used so well for most of his life to bring about change: arts and culture.


Posted by HRay on Thursday, October 08 @ 12:22:56 EDT (501 reads)
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WoW: Emergent Media Phenomenon
Media Art writes "

WoW: Emergent Media Phenomenon
June 14 - October 4, 2009


"Games are the most elevated form of investigation.” – Albert Einstein

Once perceived as a cult-movement, the status of gaming is quickly elevating its status in the realm of popular culture. No longer specific to one demographic, Blizzard Entertainment boasts eleven million monthly subscribers devoted to World of Warcraft (WoW).

WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft in particular and on gaming in general. While surveying Warcraft's Fifteen-year history, the exhibition looks at artistic practices that have been influenced by game culture. The actual works by the producer of World of Warcraft, Blizzard Entertainment (headquartered in Irvine, California), provide a starting point and reference. "


Posted by HRay on Friday, June 12 @ 10:36:02 EDT (834 reads)
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EARTH HOUR 2009 - It's About Time
Culture

VOTE EARTH

If you think the global financial crisis is bad, think again. The looming environmental collapse associated with global warming will make the current depression in global greed seem like child's play.

Earth Hour 2009 aims to give a voice to all people across the globe and invites everyone to participate in the creation of a stunning and vivid image of our home planet with its lights turnedd off. Be part of the message!

VOTE EARTH!!!
Saturday, March 28, 8:30-9:30pm.

Switch off your lights (and everything else for that matter: tv, radio, ipod, and yes, your computer, too) for just one hour, enjoy the silence, do something in the dark (ideally something that raises our collective consciousness, the choice is yours ... ), and join the world for Earth Hour.

More than 1,858 cities, towns and municipalities in 81 countries have already committed to VOTE EARTH for Earth Hour 2009, as part of the worlds first global election between Earth and global warming


Posted by HRay on Sunday, March 22 @ 01:20:19 EST (877 reads)
(Read More... | 2628 bytes more | Score: 4.5)

Sonic Self in NYC
Media Art

"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix

From July 17th until August 30th, 2008, the Sonic Self is bringing together local and international sound artists, musicians, video/multimedia and performance artists to facilitate the exchange and development of pioneering ideas, innovative skills and practices in contemporary Sound Art discipline.

The Sonic Self- a sound-art related exhibition aims at developing an open and direct audio-visual dialog between video and sound artists in order to expose significant similarities and differences in the growing confluence of audio and visual experiences in the emerging Sonic Culture, where; communication, sound and visual experience merge as significant pattern in the cultural sensibility towards sound and the surrounding persistent, random audio architecture a kind of sonic explosion that can be seen as a breakthrough of the Sonic Itself.

The Sonic world (an audible space); an emerging intersection between the audio and visual experiences, based on increasing internet and digital technology inventions -- gave the sound a significant stage in the surrounding environment in the multimedia environment of contemporary culture then ever before.


Posted by HRay on Tuesday, July 22 @ 03:17:42 EDT (1711 reads)
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KIVA.ORG: How to use the web to change the world – one micro loan at a time
Culture


This year’s People’s Voice Webby Award winner KIVA.ORG is a truly remarkable website. With its innovative use of Web2.0 social networking and other technologies, KIVA.ORG provides a platform that connects people through lending for the sake of alleviating poverty. The well-designed and thought-out website provides a data-rich, transparent lending platform that enables individuals to lend directly to unique entrepreneurs in the developing world.

KIVA.ORG allows visitors to browse entrepreneurs’ profiles, choose someone to lend to, and then make a loan, helping a real person make great strides towards economic independence and improve life for themselves, their family, and their community.

Throughout the course of the loan (usually 6-12 months), the lender can receive email journal updates and track repayments. By leveraging web2.0 social networking technologies, KIVA.ORG is able to facilitate one-to-one connections that were previously prohibitively expensive.

Read more about KIVA.ORG

Posted by HRay on Tuesday, June 03 @ 19:34:59 EDT (1721 reads)
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Knocking On Bricks: Artists vs. Institutions
Media Art writes "


"Part of the spirit of this project is mean-spirited. Like the girls of the cult film, Heathers, curators Shoshana Brand and xtine created false correspondence that taunted the unsuspecting. Imagine writing to institutions and large corporations with absurd, yet socially engaged proposals, and understanding from the start that rejection is the center of the concept. Brand and xtine's idea begins as a prank percolated through an understanding of bureaucratic systems, and the way art institutions, governments, and corporations function."
-- Kim Abeles 2007 | excerpt from Introduction to Knocking On Bricks

In the initial phase of KNOCKING ON BRICKS, ARTISTS VS. INSTITUTIONS, artists and curators Shoshana Brand and xtine composed absurd proposal letters and mailed them to different national institutions and well-known public personas. Shortly after the expected rejection letters arrived, they extended themselves into an individual creation of two-dimensional artwork, by mentoring, curating and promoting an international group of visual artists to create artwork addressing the absurd proposals, which had already been rejected. The final step includes essays written by well-known visual artists, commenting on the topic of rejection and personal success in the art arena. "

Posted by HRay on Tuesday, May 06 @ 19:33:44 EDT (2092 reads)
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Archidemo - Architecture in Metaverse
Media Art writes "



"Archidemo" is experimental demonstration and research for the possibility of the architecture and environmental design in Metaverse(=the virtual-world). developed by Hidenori Watanave and project member. All the activities are done on NikkeiBP and NikkeiBP way SIM in Second Life(Aug.01/2007~Jan.09/2008). In addition, "Archidemo" is Pre-event of "Digital design competition 2007" (Nikkei Architecture sponsoring).

To expand the possibility of "Architecture in Metaverse" that was the concept besides "Imitation of the Physical world", various demonstrations that used LSL (Linden Script Language) were developed by a large number of creators. "

Posted by hray on Friday, February 15 @ 00:25:43 EST (2572 reads)
(Read More... | 1747 bytes more | Score: 4.28)

NanoArt 2007: Open for Public Vote
Media Art writes "

NanoArt is a new art discipline at the intersections of Art, Science and Technology, and relates to the micro or nanosculptures (atomic and molecular sculptures) created by artists or scientists through chemical or physical processes and visualized with powerful research tools like scanning electron or atomic force microscopes. The scientific images of these structures are captured and further processed using different artistic techniques to convert them into artworks showcased for large audiences.

For NanoArt 2007, 37 nanoartists from 13 countries and 4 continents sent 121 NanoArt works to this second edition of the international competition. Public online voting is now open through March 31, 2008. Judging is via the Internet and decided by the site visitors.


Untitled (Eigler's Eyes)
Chris Robinson
Global Warming by
Aruna D.
Untitled (Liver Enzyme)
Johnson K. Gao

VOTE FOR YOUR FAVORITE WORK
"

Posted by hray on Tuesday, February 05 @ 00:57:54 EST (2402 reads)
(Read More... | 3199 bytes more | Score: 4.19)

TRANSART OPEN HOUSE NEW YORK AND BERLIN JANUARY 2008
Media Art writes "


Meet faculty, students and directors, ask questions about this low-residency MFA in New Media Program in public and individually, and join us for a reception followed by artist talks.

New York: Saturday, January 19th, 2008
at the Chelsea Gallery Space, 526 West 26th Street Gallery 9E, New York, NY 10001

Berlin: Saturday, January 26th and Sunday, January 27th, 2008
at the Wooloo New Life Shop Gallery, Choriner Strasse 85, Mitte, 10119 Berlin, Germany

Event Details "

Posted by hray on Wednesday, January 23 @ 21:18:28 EST (2396 reads)
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Urban Screens Manchester (UK) conference & art programme
Media Art writes "

Urban Screens Manchester 07


It’s about content!

Manchester Conference: 11 + 12 October 2007
Public arts + events programme: 11 - 14 October 2007

Urban Screens Manchester 07 is a two day international conference taking place at the Cornerhouse, Manchester‘s international centre for contemporary visual arts and film.

From a multitude of perspectives, Urban Screens Manchester 07 explores the conditions for urban screens and their place in contemporary society, making it relevant across disciplines to media specialists, designers, artists, architects, urban planners, broadcasters and public art funders.

Following on from the first groundbreaking conference on urban screens, Urban Screens 2005, Amsterdam, the conference will feature more than 40 inspirational experts on the global phenomenon set to transform our cities. Urban Screens Manchester 07 looks in to the creation of content, commissioning / funding, curatorship and the architectural possibilities of urban screens in the 21st century. "

Posted by hray on Saturday, September 22 @ 20:33:14 EDT (2713 reads)
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Remembering Nam June Paik
Media Art


nam june paik collage by h-ray heine 2007


Posted by hray on Friday, July 20 @ 21:01:16 EDT (3084 reads)
(Read More... | 696 bytes more | Score: 4.32)

Personal home pages -- digital identities in virtual communities
Philosophy Graphic courtesy of donotenter.com

Personal homepages and other online presentations offer a new medium in which to define, construct, and express personal identity. The collections and arrangments of text, image, audio and video files that make up a homepage present a bricolage of bits and pieces that reveals (and hides) various aspects of a person’s identity.

And, just as any other articulated construction of personal identity, a personal homepage is essentially a construction – the frequent under construction sign is indicative of the ad hoc, improvised nature of a constructed identity presented in an asynchronous medium. It further reflects the constitutive element of a concrete identity as the interplay and tension between change and continuity.

In her article, Karyn Y. Lu offers an innovative and insightful examination of the role and function of visual identity in virtual communities and networked social settings.


Visual identity and virtual community
by Karyn Y. Lu



Posted by HRay on Tuesday, October 17 @ 18:34:34 EDT (4483 reads)
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AutoGene Robotic umbrella performance
Media Art writes "

Installation artist Peter William Holden's latest machine AutoGene puts a new twist on the familiar "Ghost in the Machine" theme. Holden's robotic machine evokes memories of the iconic Gene Kelly performance of "Singing in the rain" while opening and closing an arrangement of eight black umbrellas in a digitally choreographed dance number.

The work seems inspired by a kind of digital nostalgia mixed with the irresistable charm of old-fashioned musical boxes that have little ballerinas on top churning out mechanical pirouettes. However, in Holden's AutoGene a set of flapping umbrellas takes the place of the ballerinas. The work does not explore the possibilities of digital code in control of movements, instead it give the impression as if it could work just as well performing its dance based on the mechanical bumps embedded as coded intructions on an automatic piano wheel.

Read more about AutoGene is Holden's description of the work: "


Posted by hray on Sunday, May 28 @ 18:42:09 EDT (5397 reads)
(Read More... | 2818 bytes more | Score: 4.15)

Screening Circle by Andy Deck
Media Art

Read More Screening Circle is a new collaborative media artwork by Andy Deck. The piece adapts the cultural tradition of the quilting circle and the participative round table into an online format for producing motion graphics.

Visitors to the site can enter a drawing area to compose loops of graphics. Each person affects and edits each other's screens. In the screening areas, the resulting motion graphics and retrospective footage are on view instantaneously and archived for posterity.

Screening Circle, as Deck explains on the site, was inspired by the tradition of the quilting circle: a group of people who make a quilt together, each producing small squares that are later sewn together.

Screening Circle reinterprets this popular craft tradition in the context of interactive electronic media. As you draw in this circle you may notice icons changing, because other people are drawing at the same time.

The title of the work refers to the screen because it is not a material product that people are making with this tool-like artwork. The products are composed of flickering light that can be "screened" in a variety of ways.


Posted by hray on Thursday, March 30 @ 01:57:54 EST (5625 reads)
(Read More... | 3388 bytes more | Score: 4.05)

Missing Peace
Media Art

"Peace starts within each one of us. When we have inner peace, we can be at peace with those around us. When our community is in a state of peace, it can share that peace with neighboring communities."

His Holiness the XIV Dalai Lama,
1989 Nobel Laureate for Peace

Read More About: Missing Peace

The Missing Peace is a multi-media art exhibition that brings together over 75 well-respected artists, representing more than 25 countries. With the full life of the Dalai Lama as inspiration, the intention for this project is to shift the world's attention towards peace.

The exhibition will be seen in cities around the world starting in the spring of 2006. Participating artists include: Richard Avedon, Ken Aptekar, Laurie Anderson, Guy Buffet, Michael Rovner, Adam Fuss, Jenny Holzer, Katarina Wong and Bill Viola.

Project Statement


Posted by hray on Friday, March 03 @ 00:43:46 EST (5165 reads)
(Read More... | 2918 bytes more | Score: 4.31)

The Shape of the Web
Culture

Few things are changing as rapidly and dramatically as the Internet. A recent Pew Foundation sponsored study shows that the global use of digital networks continues to grow at an amazing pace.

The study offers some interesting insights, especially in comparison to the Elon University / Pew Foundation project Imagining the Internet: A History and a Forecast, which aims to map the social, cultural, economic, and technical evolution of networked communication systems in an attempt to chart how the accelerating impact of these technologies will change our lives and our world.

Here a few anonymous quotes from participants in the history and forecast surveys:

  • "Global distribution of information and knowledge over the internet at lower and lower cost will continue to lift the world community for generations to come."
  • "Hyperlinks subvert hierarchy. The Net will wear away institutions that have forgotten how to sound human."
  • "There will be a move toward networked individualism … in work, neighborhoods, kinship, and even households."

    Instead of the social and qualitative interpretations of the participants' comments, the new Internet study by the Pew Global Attitudes Project emphasizes quantitative data. As before, the division between rich and poor nations determines the availability of Internet access, and educational background is another significant factor in Internet use. Consequently, the digital divide is growing deeper.

    Selections from the study:


  • Posted by hray on Friday, February 24 @ 04:50:50 EST (4368 reads)
    (Read More... | 4983 bytes more | Score: 4.12)

    From the Archive
    Life After Death

    Random Oracle
    Nothing is less real than realism.

    Details are confusing. It is only by selection, by elimination, by emphasis that we get at the real meaning of things.


    Georgia O'Keeffe

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