Bigger data gets the bigger picture . . . in this case, the big picture in the form of an amazing visualization of global cultural evolution. In Europe. Things move slowly at the beginning, when the only stars and centers of cultural gravity are Athens and Rome. Watch Europe flicker through the “dark” ages until the Renaissance lights up the map. Of course, things really get going in the nineteen hundreds with the industrial revolution.
Welcome to the latest reincarnation of digitalsouls.com — as a WordPress site.
Previous incarnations of digitalsouls.com included early html only versions (1997-2000), followed by an incarnation as a PHP reactor (2001-3), followed in turn by a very successful life as a PHP Nuke in which digitalsouls.com evolved and grew through multiple versions of that publishing platform (2004-2013). Now, after a rather brief incarnation as a Joomla site (2013-14), digitalsouls.com emerges once more in its latest reincarnation, this time as a WordPress site.
Dr. Hugo Heyrman’s online selection of short video loops offers a glimpse on the complexities of human behaviour and interactions. An intriguing mixture of urban anthropology and behavioral psychology, Heyrman’s work combines the elements of a virtual siteseeing tour exploring the streets of Antwerp, Netherlands, with the aesthetics of choppy motion loops – micro shorts, as Dr. Hugo calls them. The online work is part of Dr. Hugo’s Museums of the Mind.
The Big Here
It was 1978. I was new to New York. A rich acquaintance had invited me to a housewarming party, and, as my cabdriver wound his way down increasingly potholed and dingy streets, I began wondering whether he’d got the address right. Finally he stopped at the doorway of a gloomy, unwelcoming industrial building. Two winos were crumpled on the steps, oblivious. There was no other sign of life in the whole street.
“I think you may have made a mistake”, I ventured.
This installment of MIT Press series Software Studies has an unusual title, at least for the non-coding population. It is a single line of BASIC that, if the code is executed, prints an infinite string consisting of two characters, selected at random. The last instruction at the end of the program line (GOTO 10) instructs the computer to go back to the beginning of line 10 of the program, execute its instructions, and generate and print out another character based on the algorithm.
Mind-bending Software Inc. specializes on psychological conditioning software packages for children.
When it’s in the game, it’s in the brain!
With the newest technologies our products infiltrate the computer games of your kids and mingle various subconscious or concious conditiong messages and images in the game contents.
The technology can be compared with the subconscious pictures in the TV program, and if you don’t know about them, ask yourself why are you buying all those things you don’t need. You see it works! Our software uses the same and some other patented methods to condition your kids.
“I acknowledge that a man cannot perceive an object that does not exist; nor can he remember an object that does not exist; but there appears to me to be no contradiction in his conceiving an object that neither does nor ever did exist” (Thomas Reid, Essay 4 in Essays on the intellectual Powers of Man, 1785).
Lithuanian photographer and artist, Tadao Cern, created an interesting substitute for those who would like to see an actual, historical photograph of Vincent Van Gogh. Based on one of Van Gogh’s last self-portraits, Cern produced an intriguing digital simulation of a photograph of Van Gogh, a kind of digital Ersatz photograph, if you like.